Zbrush efforts

So I've come a long ways on zbrush but I still have a really hard time with hard surface stuff.
I thought I could append a zsphere subtool go to rigging>select mesh and then draw out new topology to clean it up.
Edit:Okay apparently I don't understand how quads work. I figured all of the shapes needed to have four straight sides. I didn't realize that even if the line is straight, and point is added on that line it is considered to have five sides. ugggggh. In terms of logic that makes no sense to me.

Joe Slucher2 Comments